Category Archives: Pictures
Executive Assault Version 0.80 is now out.
Now play against 4 AI difficulties:
The Janitor – Fell asleep in the cryotube and awoke with a robot army under her command.
The Shift Supervisor – Just starting out and still trying to get used to controlling everything.
The Managing Director – Enjoying her cushy job at the top with all the experience needed to crush anyone.
The Chairman – Happy to destroy a planet if it means he wont miss lunch.
The AI now has new methods of attacking and strategies.
Also enjoy a new planet: Brazara II – a lush tropical planet that used to be a holiday destination till Heskosium was discovered.
This brings the map total up to 6 with more to come
A few issues sorted too to help the game run smoother.
- SoundFX are now louder to help immerse the player.
- Scores now display correctly at the end including a game time.
- Orbital nudge is now more powerful.
- Idle drones now help with construction rather then making a new drone.
- Base door now has a health bar
- Attack button now works on buildings
- Targeted Reflection on shields have now been fixed.
- All lasers have now been made more memory efficient.
- Leg upgrade is now a special attachment rather then a global research
To come next:
Optimisations to fix slowdowns.
As always feel free to report back any issues you find on the Steam forms and let me know how you get on with the new AI.
Enjoy Version 0.80
Get your suit on and prepare you self for the chance to command your very own robotic army from the comfort of your plush office. Executive Assault is now on Steam releasing on the 11th of March in Early Access. Spread the word!
This week I will be releasing corporate training videos getting new executives up to speed on the latest technology at their disposal.
A video showing a typical game with research switched to instant and unlimited resources.
You may notice that a few weapons are over powered and what not, still balancing all the tech.
For some reason it was a little jumpy which I suspect is due to it recording as usually its quite smooth.
Been working hard adding new items. Todays was the Heavy Walker. It was a bit bigger then I thought it was going to be, but actually quite like the size now, also great fun to stomp around in.
I am going to attempt to give weekly updates on how Executive Assault is progressing.
This week was mainly bug fixing and multiplayer testing. After having a few games it really does add a whole new dimension to the gameplay when fighting against another human. I for one quite enjoyed flying around my friends base in an aircraft bombing his artillery to smithereens while he watched on from the office window.
One aspect I am also really eager to get started on is the hacking branch of the tech tree, however currently I am waiting on the good people at Unity to release the latest GUI tools which I have been assured are epic.
I should hopefully be adding more content again soon, especially missile defences and working base shields.
And that ends my first week working on Executive Assault now as my full time job and wow did I get a lot done!
Multiplayer! Yes that’s right, you can now have multiplayer battles against other human CEOs. I thought it would have been December at the earliest when all that was working, but there we go.
Base buildings now snap to a lovely grid so that you can now build with ease and make some exciting designs.
Transition animation when you go into RTS mode.
Tanks and planes now have nicer interiors.
The lifts into the office now plays some nice Bossa Nova.
And a whole host of little tweaks to make the game more enjoyable.
Lets see what next week bring. Hope you all have a nice weekend.
It was truly a momentous day to find out that Executive Assault was Greenlit. Momentous not just in the sense that a game I have made will now be sold by Steam, but also by the fact that it is my first game that so far has received some great feedback.
I will be soon be moving off the Steam Greenlight page and continuing my updates on here, Facebook and Twitter only. This will help keep all the updates nice and tidy so you don’t have to keep checking loads of different websites to get the latest information.
A forum will also be set-up soon so that you can make suggestions, ask questions, complement on what a wonderful I’m doing, complain how bug ridden the game is etc. Keep an eye out as sign ups will be starting soon.
I also want to take this opportunity to thank every for not only getting the game Greenlit but also for the support and spreading the word. It will be a great game and I hope something you will play for a long time.